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Hey! I'm Steve ^__^

I'm a technically-minded real-time artist most comfortable when blending mathematics, sculpture, and sheer creative effort. 

Seeking Contract Opportunities!
πŸ›©οΈ INNERSPACE: Game & Art Backlog 🧭 [WIP]

πŸ›©οΈ INNERSPACE: Game & Art Backlog 🧭 [WIP]

 

Inside-out planets. Underwater Sunsets. No Horizons.

INNERSPACE was developed by PolyKnight Gamesβ€”the studio I helped co-found in 2014β€”and was released in 2018 through a publishing partnership with Aspyr Media.

INNERSPACE launched simultaneously across all major platforms:
Nintendo Switch, PS4, Xbox One, Steam, Mac, Linux.

All ports were created in-house by the same team that made the game.

 

Launch Trailer - 2018

Kickstarter Demo Trailer - 2014

Penny Arcade Expo (PAX) South Trailer - 2016

Kickstarter Interview - 2014

ScrewAttack Gaming Convention (SGC) Demo Trailer - 2015


ART DUMP

A backlog of in-progress media covering the development of INNERSPACE.
Some media originally published to Twitter / Xβ€”now logged here for safekeeping πŸ’›πŸ’€πŸ™ƒ

[This section is WIP 🀫]

[Lecture] The Anatomy of Stylized Rendering

[Lecture] The Anatomy of Stylized Rendering