I'm a technically-minded real-time artist most comfortable when blending mathematics, sculpture, and sheer creative effort.
Seeking Contract Opportunities!
+ occasionally my face
Maybe it's time to start tweeting game-art again~
— Steve Z (@ZappForThat) March 15, 2024
Doing some experimenting with normal editing workflows, along with preparations for a handful of personal projects. #gamedev #indiedev #npr #stylized pic.twitter.com/oWOrpjvXv2
π A breath between sea & sun π #gameart #shaders #MadeWithUnity #ocean pic.twitter.com/n7gjMH5N0e
— Steve Z (@ZappForThat) January 25, 2021
Very happy w/ these Shadows #gameart #shaders #gamedev #GGJ2019 pic.twitter.com/FcR3E3lVCW
— Steve Z π GDC (@ZappForThat) February 11, 2019
Syrupy math?
— Steve Z (@ZappForThat) August 13, 2021
Viscosity vectors?#gamedev #gameart #indiedev pic.twitter.com/UY1K0v1zyt
Made some cute grass knights & other fun stuff for our #LDJAM38
— Steve Z (@ZappForThat) April 26, 2017
Little Ruins: 1-8 players https://t.co/B5eBFVtnUV#gameart #gamedev pic.twitter.com/XeUIrqAtrD
The exact moment Cauldron-Frog came to life β₯οΈ
— Steve Z (@ZappForThat) November 29, 2020
πππ»#gamedev #gameart #indiedev #animation pic.twitter.com/SCyshOZ8yi
Very arbitrary experiment with reflections and symmetry pic.twitter.com/IW7OKXvhkF
— Steve Z (@ZappForThat) July 19, 2020
~~~WIGGLE LIKE YOU MEAN IT~~~#Gamedev #Gameart #Indiedev pic.twitter.com/GGfxdUuVhN
— Steve Z (@ZappForThat) April 28, 2019
Some days you just gotta make a cool dragon~β¨#indiedev #gameart #gamedev #art #animation #MadeWithUnity #amplify #b3d #blender3d #shaders #screenshotsaturday #unity3d #motiongraphics #3drender #3d #digitalart #render #gif #motion #3dart pic.twitter.com/g7XKjSZObj
— Steve Z (@ZappForThat) June 22, 2019
βββ©ββ¬β βββ© β β©
— Steve Z (@ZappForThat) September 19, 2018
the stars are wrong
β©β¬β β©ββββ¬β βββ#gamedev #gameart #shaders #madewithunity pic.twitter.com/vlyowcv7r1
Working on this halftone style & I'm really happy with this light behavior! π For the @SocietyOfPlay Cartridge Jam!
— Steve Z (@ZappForThat) August 27, 2018
β«π΄βͺπ΅β«π΄βͺπ΅β«π΄βͺπ΅β«π΄βͺπ΅#gameart #gamedev #ShaderDev @madewithunity pic.twitter.com/8NrDJeLD5w
Back on my BS β¨
— Steve Z (@ZappForThat) September 6, 2020
Thanks to @flogelz & @AlanZucconi for their caustics tutorials!#gamedev #gameart #shader #madewithunity pic.twitter.com/7FjNoSWrJt
// A beacon for the living,
— Steve Z (@ZappForThat) June 2, 2019
// Atonement yet to be,
// All adrift in this troubled sea.
.
.
.
All animation done in shader~~~
.#indiedev #gameart #gamedev #art #animation #MadeWithUnity #amplify #DeepSea #MarineLife #b3d #blender3d #shaders #screenshotsaturday #unity3d pic.twitter.com/LGs5l69fYi
π What a lovely breeze π
— Steve Z (@ZappForThat) August 17, 2018
2 Textures, 1 Quad, Triplanar/World-aligned projection, Scalable Wind, Static geo.
All generated on-the-fly from 1 poorly painted leaf alpha
πΏ ππ#Gameart #Indiedev #Amplify #MadeWIthUnity pic.twitter.com/RtqDMdoOJc
I borrowed a projector and now I don't know how I'll live without it. Help βοΈβ¨π
— Steve Z (@ZappForThat) July 25, 2019
Also, I got flocking working & tackled that gimbal-lock bug π
I think I'm a programmer now.
Will post more, better forage later#gamedev #gameart #madewithunity #blender #b3d #shader #animation pic.twitter.com/XIckDxjgj1
Can't share recent work b/c end-of-game spoilers, but I can upload some experimental junk at least :V #gamedev #gameart pic.twitter.com/n3Ha9KQFPg
— Steve Z (@ZappForThat) March 30, 2017
My first real attempt at making FX for games. @PolyKnightGames #gamedev #madewithunity #lowpoly pic.twitter.com/V0hIpYlviG
— Steve Z (@ZappForThat) June 8, 2016
β β Glitchy Backlog β β#gameart #indiedev #gamedev pic.twitter.com/T4xmg0CQZW
— Steve Z (@ZappForThat) July 12, 2018
// Out of the blue,
— Steve Z (@ZappForThat) May 11, 2019
// just as old
// and as new
All animation done in shader#gamedev #gameart #MadeWithUnity #amplifyshader #shaders #screenshotsaturday pic.twitter.com/VpovBJK5Kk
π±π±π± And here's the actual motion I was going for! π±π±π±
— Steve Z (@ZappForThat) July 13, 2018
There's still a little regularity, and the motion itself is not particularly interesting just yet, but groundwork is all there π pic.twitter.com/wve9XSZhwl
β¨Eventually we got there & it turned into something I'm really proud ofβ¨
— Steve Z (@ZappForThat) May 21, 2018
I should really do a breakdown of this...
"What you attempt has been attempted before, but you drive on... If by chance you do succeed, will you remember us?"#gamedev #Gameart #indiedev @InnerSpaceGame pic.twitter.com/a6fUdpR5tU
|| Animated || #gamedev #gameart #lowpoly pic.twitter.com/DpxIailbOT
— Steve Z (@ZappForThat) February 16, 2017
πΆ I Wanna hold you HAAaaAaaAnd! πΆ makin' the @PolyKnightGames world feel more alive #gamedev #lowPoly pic.twitter.com/d5IbVBzoH4
— Steve Z (@ZappForThat) April 4, 2016
Have been spending some time exploring personal projects & chasing a few ideas. Pretty different from what I normally post, but that's what exploration is for #gamedev #gameart #surreal #indiedev pic.twitter.com/KvVZixTobW
β Steve Z (@ZappForThat) April 9, 2018
Cut to ribbons & peeled away
— Steve Z (@ZappForThat) December 11, 2016
I'm eally wanting to dive into particle systems. Can't wait to update to 5.5 β¨πππ§οΈβοΈ#gamedev #lowpoly #FX pic.twitter.com/FpBP3cKv0S
What is proper Twitter etiquette for re-uploading media?
— Steve Z (@ZappForThat) April 10, 2017
Here's a simple, but old thing I'm really proud of#gamedev #gameart #indiedev pic.twitter.com/1ZkgxvVH4c
@ZappForThat oops, forgot to actually attach the fixed version :x pic.twitter.com/xdwBpjdqV1
— Steve Z (@ZappForThat) March 31, 2016
Just finished putting new coat of paint on maybe the oldest creature in @InnerSpaceGame
β Steve Z (@ZappForThat) June 30, 2017
Will post progress shots below #gamedev #gameart pic.twitter.com/WdShPeUPF8
Working on a revamp of the 'ol portfolio site & I keep finding cool stuff I forgot I made π #Gamedev #Gameart #Indiedev pic.twitter.com/WbIHzmMNhU
β Steve Z (@ZappForThat) May 18, 2018
...Huh, rad π€ pic.twitter.com/4pMbEzoQb8
β Steve Z (@ZappForThat) February 13, 2018
Dancing broken things. so pretty :3 #gamedev #lowpoly pic.twitter.com/9PXk0AKK8t
— Steve Z (@ZappForThat) July 27, 2016
This wasn't planned π@StormVoxel @boxheadpixelart pic.twitter.com/jRCuuBsohp
β Steve Z (@ZappForThat) September 20, 2017
I'm 24 π²
β Steve Z (@ZappForThat) January 6, 2018
have been working on IS since 21π¨
The freshmen of my senior year are now seniors π±
Maybe one is about to launch a Kickstarter for their first game, too? π±
Time flies π
Goals:
β’ 2 more games by 30
β’ get a cat π
Be good, 2018. Please be good.
I miss Obama. pic.twitter.com/M7MyCUsJ3X
Guys...
β Steve Z (@ZappForThat) December 18, 2017
β_β 29 days until my game comes out β_β
Here's some stuff I made for it γΎ(ββ _β )γβͺ and a new trailer https://t.co/MRTlgzbXwa
guys, it's happening β¨β¨#gamedev #gameart #indiedev @PolyKnightGames pic.twitter.com/fHXvZVd5mC
HUUUGE thanks to @__hwilliams for her fantastic documentation on Gerstner Waves https://t.co/eUeFfE0I8r it helped a ton!#gamedev #gameart pic.twitter.com/LbVEMtOze8
— Steve Z (@ZappForThat) August 11, 2017
Was always proud of this shader, but more so now b/c of optimizations from a few months ago :) #gamedev #indiedev #InnerSpaceGame #madewithunity pic.twitter.com/tBNOaOMp7B
β Steve Z (@ZappForThat) January 8, 2018
Here's another throwback piece I made for @InnerSpaceGame
β Steve Z (@ZappForThat) December 19, 2017
This was a really fun experiment in directional, geo-based light rays#gamedev #gameart pic.twitter.com/fDF59JmyCm
So I kinda broke it, but it's OK cuz it's kinda cool looking XD #gamedev pic.twitter.com/uDExKQvN1X
— Steve Z (@ZappForThat) March 30, 2016
polish... polish, shine, optimize... *looks at time is left*
β Steve Z (@ZappForThat) July 23, 2017
...polish, shine, optimize, polish...#Gamedev #gameart #indiedev pic.twitter.com/dfIPefs5jh
Surreal
β Steve Z (@ZappForThat) August 3, 2017
More water adventures. Tune in next time for continued iteration on this sisyphean water THAT I KEEP TWEAKING. #gamedev #gameart pic.twitter.com/sseMCrNoZ6
Really pleased w/ how this water is shaping up π Waves, flow distortion, & a better sense of scale
β Steve Z (@ZappForThat) August 11, 2017
ππποΈππ#gameart #gamedev @InnerSpaceGame pic.twitter.com/yhhbxewHlH
Here's another angle. I'm not an animator/FX guy, & I don't know how others do these, but this is how I did it ππΒ Hope it helps #gameart pic.twitter.com/ymaoHJFHD1
— Steve Z (@ZappForThat) June 18, 2017
#TBThursday Beautifully broken sarcophagi
— Steve Z (@ZappForThat) April 27, 2017
Accident, but created flower petal artifacts. Still thinking abt a use for it#gameart #gamedev pic.twitter.com/pClue8e9ip
Rough motion to check the creep factor & transparency behaviors π΅π΅
— Steve Z (@ZappForThat) March 15, 2018
Dunno how I feel about it yet. It's cool, but is it spooky, ya know? #GameDev #GameArt pic.twitter.com/EIuu3XUqPd
Experimenting w/ a hologram shader let to some sick noise effects. #gamedev #indiedev pic.twitter.com/6kNlhKXFA0
— Steve Z (@ZappForThat) July 18, 2016
One of my favorite @InnerSpaceGame shader experiments
— Steve Z (@ZappForThat) December 29, 2017
These things are so simple, but watching them is so satisfying. I wanna eat one :3#gameart #indiedev #tbt pic.twitter.com/cws3AjZ7AH
Swapping 'real' cloth sims for these. Motion via shader + static batching, so mega performance bonus #gamedev #gameart @PolyKnightGames pic.twitter.com/1Aat2WsJzc
β Steve Z (@ZappForThat) August 25, 2017
#Tbt These are still some of my favorite assets from IS. Simple, but pretty effective#gamedev #Gameart #indiedev pic.twitter.com/iwH4S1hFh8
— Steve Z (@ZappForThat) April 20, 2017
"This garden a crystalline refuge and child of the Ancients' misdoings. Where they failed, how will you fair better... ?"
— Steve Z (@ZappForThat) May 21, 2018
Updated my site y'all! Still need to add some newer contentβlike this guyβbut I wanted to share it https://t.co/iPjclrM3Y8#Gamedev #Gameart #Indiedev pic.twitter.com/ghoBK6OQJi
Random Character Generation + Sketchy Shader! #LDJAM #LD33 pic.twitter.com/i5X2TSsu59
— Steve Z (@ZappForThat) August 24, 2015
WIP. Inspired by the work of ZdzisΕaw BeksiΕski. vid link: https://t.co/tNNeiZ5CV7 #gamedev @SocietyOfPlay #indiedev pic.twitter.com/cnnH90LkHB
— Steve Z (@ZappForThat) December 14, 2015
@PolyKnightGames So progress is going well XD #gamedev pic.twitter.com/Gbs7dgTyyo
— Steve Z (@ZappForThat) January 7, 2016
Game Dev buddy :3 @PolyKnightGames #cuteanimals #indiecat pic.twitter.com/myOPMh0NuL
— Steve Z (@ZappForThat) September 8, 2014