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Hey! I'm Steve ^__^

I'm a technically-minded real-time artist most comfortable when blending mathematics, sculpture, and sheer creative effort. 

Seeking Contract Opportunities!
šŸ¦ Leviathan

šŸ¦ Leviathan

 

A Living, Swimming Level

The Leviathan was built as a large-scale boss for InnerSpace. In addition to being a fully animated creature moving around the world, both interior and exterior are fully-navigable, submersible levels. 

Likely the most complex entity in the game, the model and level design of this creature/boss/level were tightly coupled. Both went through multiple development iterations as the concept evolved from a walking creature to one that freely swims, dives, & resurfaces. 

 

Leviathan animations by Nick Benke: http://nickbenke.com/

Exterior Level Elements

Both interior and exterior were designed as navigable levels for players

Interaction Block-in

A very early cross section of the interior and exterior interactions.

Design & Concept art  by Eric Grossman

Design & Concept art by Eric Grossman

Exterior Level Elements

Both interior and exterior were designed as navigable levels for players

Whitebox Integration

I worked closely with Eric Grossman (Level Design & Concept Art on InnerSpace) to test, iterate, & integrate his whitebox into the Leviathan model itself.

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šŸŒŠ Ocean Shader

šŸŒŠ Ocean Shader

šŸ‘‹ Hey! I'm Steve Z

šŸ‘‹ Hey! I'm Steve Z