๐ OBLIVIAZ
Like A Drawing, But 3D
With the permission of the original artist, Ching Yeh, I am attempting to accurately replicate one of their original 2D pieces, in 3D.
This approach also aims to be a light-weight solution, ideal for game pipelines and real-time use.
This is a work in progress
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The Model
The Reference
Dev Log
In 2020 I presented this project as part of a larger lecture on Stylized Rendering Tech-Art.
That presentation included a live-demo and technical breakdown of the [WIP] process I was exploring for this project.
See the above post from my ART-BLOG for the full 2-hour recording + additional notes & resource links.
Blocked in the rest of the forms and spent some time fine-tuning the placement of elements to match the image. Next steps will be to improve the characterโs hands, as well to incorporate those currently missing from the sword. Iโm looking forward to working on the cloth wraps on the sword as well.
Given that the texturing for this character is almost entirely proceduralโthrough a Substance Designer/Painter pipeline that I setup at the start of the projectโIโm finding the addition of these new elements to be a fast & intuitive process. This could easily be expanded into a production-ready pipeline.
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